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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.


#include <iosfwd>
#include <limits>
#include <sstream>
#include <string>

#include "base/hash_tables.h"
#include "chrome/browser/sync/util/fast_dump.h"
#include "chrome/browser/sync/util/sync_types.h"

extern "C" {
struct sqlite3;
struct sqlite3_stmt;

namespace syncable {
struct EntryKernel;
struct IdRowTraits;
class Id;
}  // namespace syncable

class MockConnectionManager;
class SQLStatement;

std::ostream& operator << (std::ostream& out, const syncable::Id& id);
browser_sync::FastDump& operator <<
  (browser_sync::FastDump& out, const syncable::Id& id);

namespace syncable {

// For historical reasons, 3 concepts got everloaded into the Id:
// 1. A unique, opaque identifier for the object.
// 2. Flag specifing whether server know about this object.
// 3. Flag for root.
// We originally wrapped an integer for this information, but now we use a
// string. It will have one of three forms:
// 1. c<client only opaque id> for client items that have not been committed.
// 2. r for the root item.
// 3. s<server provided opaque id> for items that the server knows about.
class Id {
  friend int UnpackEntry(SQLStatement* statement,
                         syncable::EntryKernel** kernel);
  friend struct syncable::IdRowTraits;
  friend int BindFields(const EntryKernel& entry, SQLStatement* statement);
  friend std::ostream& ::operator << (std::ostream& out,
                                      const syncable::Id& id);
  friend browser_sync::FastDump& ::operator <<
    (browser_sync::FastDump& out, const syncable::Id& id);
  friend class MockConnectionManager;
  friend class SyncableIdTest;
  // This constructor will be handy even when we move away from int64s, just
  // for unit tests.
  inline Id() : s_("r") { }
  inline Id(const Id& that) {
  inline Id& operator = (const Id& that) {
    return *this;
  inline void Copy(const Id& that) {
    this->s_ = that.s_;
  inline bool IsRoot() const {
    return "r" == s_;
  inline bool ServerKnows() const {
    return s_[0] == 's' || s_ == "r";

  // TODO(sync): We could use null here, but to ease conversion we use "r".
  // fix this, this is madness :)
  inline bool IsNull() const {
    return IsRoot();
  inline void Clear() {
    s_ = "r";
  // Must never allow id == 0 or id < 0 to compile.
  inline bool operator == (const Id& that) const {
    return s_ == that.s_;
  inline bool operator != (const Id& that) const {
    return s_ != that.s_;
  inline bool operator < (const Id& that) const {
    return s_ < that.s_;
  inline bool operator > (const Id& that) const {
    return s_ > that.s_;

  // Three functions are used to work with our proto buffers.
  std::string GetServerId() const;
  static Id CreateFromServerId(const std::string& server_id);
  // This should only be used if you get back a reference to a local
  // id from the server. Returns a client only opaque id.
  static Id CreateFromClientString(const std::string& local_id);

  std::string s_;

extern const Id kNullId;

}  // namespace syncable


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