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RTMP protocol handler state

Enumerator:
STATE_START  client has not done anything yet
STATE_HANDSHAKED  client has performed handshake
STATE_RELEASING  client releasing stream before publish it (for output)
STATE_FCPUBLISH  client FCPublishing stream (for output)
STATE_CONNECTING  client connected to server successfully
STATE_READY  client has sent all needed commands and waits for server reply
STATE_PLAYING  client has started receiving multimedia data from server
STATE_PUBLISHING  client has started sending multimedia data to server (for output)
STATE_STOPPED  the broadcast has been stopped

Definition at line 50 of file rtmpproto.c.

             {
    STATE_START,      ///< client has not done anything yet
    STATE_HANDSHAKED, ///< client has performed handshake
    STATE_RELEASING,  ///< client releasing stream before publish it (for output)
    STATE_FCPUBLISH,  ///< client FCPublishing stream (for output)
    STATE_CONNECTING, ///< client connected to server successfully
    STATE_READY,      ///< client has sent all needed commands and waits for server reply
    STATE_PLAYING,    ///< client has started receiving multimedia data from server
    STATE_PUBLISHING, ///< client has started sending multimedia data to server (for output)
    STATE_STOPPED,    ///< the broadcast has been stopped
} ClientState;


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