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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This provides a way to access the application's current preferences.


#include <set>

#include "base/file_path.h"
#include "base/hash_tables.h"
#include "base/non_thread_safe.h"
#include "base/observer_list.h"
#include "base/scoped_ptr.h"
#include "base/values.h"
#include "chrome/browser/pref_value_store.h"
#include "chrome/common/pref_store.h"

class NotificationObserver;
class Preference;
class ScopedPrefUpdate;

class PrefService : public NonThreadSafe {

  // A helper class to store all the information associated with a preference.
  class Preference {

    // The type of the preference is determined by the type of |default_value|.
    // Therefore, the type needs to be a boolean, integer, real, string,
    // dictionary (a branch), or list.  You shouldn't need to construct this on
    // your own, use the PrefService::Register*Pref methods instead.
    // |default_value| will be owned by the Preference object.
    Preference(PrefValueStore* pref_value_store,
               const wchar_t* name,
               Value* default_value);
    ~Preference() {}

    Value::ValueType type() const { return type_; }

    // Returns the name of the Preference (i.e., the key, e.g.,
    // browser.window_placement).
    const std::wstring name() const { return name_; }

    // Returns the value of the Preference.  If there is no user specified
    // value, it returns the default value.
    const Value* GetValue() const;

    // Returns true if the current value matches the default value.
    bool IsDefaultValue() const;

    // Returns true if the Preference is managed, i.e. set by an admin policy.
    // Since managed prefs have the highest priority, this also indicates
    // whether the pref is actually being controlled by the policy setting.
    bool IsManaged() const;

    // Returns true if the Preference has a value set by an extension, even if
    // that value is being overridden by a higher-priority source.
    bool HasExtensionSetting() const;

    // Returns true if the Preference has a user setting, even if that value is
    // being overridden by a higher-priority source.
    bool HasUserSetting() const;

    // Returns true if the Preference value is currently being controlled by an
    // extension, and not by any higher-priority source.
    bool IsExtensionControlled() const;

    // Returns true if the Preference value is currently being controlled by a
    // user setting, and not by any higher-priority source.
    bool IsUserControlled() const;

    friend class PrefService;

    Value::ValueType type_;
    std::wstring name_;
    scoped_ptr<Value> default_value_;

    // A reference to the pref service's pref_value_store_.
    PrefValueStore* pref_value_store_;


  // Factory method that creates a new instance of a |PrefService| with
  // all platform-applicable PrefStores (managed, extension, user, etc.).
  // This is the usual way to create a new PrefService.
  static PrefService* CreatePrefService(const FilePath& pref_filename);

  // Convenience factory method for use in unit tests. Creates a new
  // PrefService that uses a PrefValueStore with user preferences at the given
  // |pref_filename|, and no other PrefStores (i.e., no other types of
  // preferences).
  static PrefService* CreateUserPrefService(const FilePath& pref_filename);

  // This constructor is primarily used by tests. The |PrefValueStore| provides
  // preference values.
  explicit PrefService(PrefValueStore* pref_value_store);


  // Reloads the data from file. This should only be called when the importer
  // is running during first run, and the main process may not change pref
  // values while the importer process is running. Returns true on success.
  bool ReloadPersistentPrefs();

  // Returns true if the preference for the given preference name is available
  // and is managed.
  bool IsManagedPreference(const wchar_t* pref_name) const;

  // Writes the data to disk. The return value only reflects whether
  // serialization was successful; we don't know whether the data actually made
  // it on disk (since it's on a different thread).  This should only be used if
  // we need to save immediately (basically, during shutdown).  Otherwise, you
  // should use ScheduleSavePersistentPrefs.
  bool SavePersistentPrefs();

  // Serializes the data and schedules save using ImportantFileWriter.
  void ScheduleSavePersistentPrefs();

  // Make the PrefService aware of a pref.
  void RegisterBooleanPref(const wchar_t* path,
                           bool default_value);
  void RegisterIntegerPref(const wchar_t* path,
                           int default_value);
  void RegisterRealPref(const wchar_t* path,
                        double default_value);
  void RegisterStringPref(const wchar_t* path,
                          const std::string& default_value);
  void RegisterFilePathPref(const wchar_t* path,
                            const FilePath& default_value);
  void RegisterListPref(const wchar_t* path);
  void RegisterDictionaryPref(const wchar_t* path);

  // These varients use a default value from the locale dll instead.
  void RegisterLocalizedBooleanPref(const wchar_t* path,
                                    int locale_default_message_id);
  void RegisterLocalizedIntegerPref(const wchar_t* path,
                                    int locale_default_message_id);
  void RegisterLocalizedRealPref(const wchar_t* path,
                                 int locale_default_message_id);
  void RegisterLocalizedStringPref(const wchar_t* path,
                                   int locale_default_message_id);

  // If the path is valid and the value at the end of the path matches the type
  // specified, it will return the specified value.  Otherwise, the default
  // value (set when the pref was registered) will be returned.
  bool GetBoolean(const wchar_t* path) const;
  int GetInteger(const wchar_t* path) const;
  double GetReal(const wchar_t* path) const;
  std::string GetString(const wchar_t* path) const;
  FilePath GetFilePath(const wchar_t* path) const;

  // Returns the branch if it exists.  If it's not a branch or the branch does
  // not exist, returns NULL.
  const DictionaryValue* GetDictionary(const wchar_t* path) const;
  const ListValue* GetList(const wchar_t* path) const;

  // If the pref at the given path changes, we call the observer's Observe
  // method with NOTIFY_PREF_CHANGED.
  virtual void AddPrefObserver(const wchar_t* path, NotificationObserver* obs);
  void RemovePrefObserver(const wchar_t* path, NotificationObserver* obs);

  // Removes a user pref and restores the pref to its default value.
  void ClearPref(const wchar_t* path);

  // If the path is valid (i.e., registered), update the pref value.
  void Set(const wchar_t* path, const Value& value);
  void SetBoolean(const wchar_t* path, bool value);
  void SetInteger(const wchar_t* path, int value);
  void SetReal(const wchar_t* path, double value);
  void SetString(const wchar_t* path, const std::string& value);
  void SetFilePath(const wchar_t* path, const FilePath& value);

  // Int64 helper methods that actually store the given value as a string.
  // Note that if obtaining the named value via GetDictionary or GetList, the
  // Value type will be TYPE_STRING.
  void SetInt64(const wchar_t* path, int64 value);
  int64 GetInt64(const wchar_t* path) const;
  void RegisterInt64Pref(const wchar_t* path, int64 default_value);

  // Used to set the value of dictionary or list values in the pref tree.  This
  // will create a dictionary or list if one does not exist in the pref tree.
  // This method returns NULL only if you're requesting an unregistered pref or
  // a non-dict/non-list pref.
  // WARNING: Changes to the dictionary or list will not automatically notify
  // pref observers.
  // Use a ScopedPrefUpdate to update observers on changes.
  DictionaryValue* GetMutableDictionary(const wchar_t* path);
  ListValue* GetMutableList(const wchar_t* path);

  // Returns true if a value has been set for the specified path.
  // NOTE: this is NOT the same as FindPreference. In particular
  // FindPreference returns whether RegisterXXX has been invoked, where as
  // this checks if a value exists for the path.
  bool HasPrefPath(const wchar_t* path) const;

  class PreferencePathComparator {
    bool operator() (Preference* lhs, Preference* rhs) const {
      return lhs->name() < rhs->name();
  typedef std::set<Preference*, PreferencePathComparator> PreferenceSet;
  const PreferenceSet& preference_set() const { return prefs_; }

  // A helper method to quickly look up a preference.  Returns NULL if the
  // preference is not registered.
  const Preference* FindPreference(const wchar_t* pref_name) const;

  // For the given pref_name, fire any observer of the pref only if |old_value|
  // is different from the current value.  Virtual so it can be mocked for a
  // unit test.
  virtual void FireObserversIfChanged(const wchar_t* pref_name,
                                      const Value* old_value);

  bool read_only() const { return pref_value_store_->ReadOnly(); }

  // This should only be accessed by subclasses for unit-testing.
  bool PrefIsChanged(const wchar_t* path, const Value* old_value);

  // Add a preference to the PreferenceMap.  If the pref already exists, return
  // false.  This method takes ownership of |pref|.
  void RegisterPreference(Preference* pref);

  // Returns a copy of the current pref value.  The caller is responsible for
  // deleting the returned object.
  Value* GetPrefCopy(const wchar_t* pref_name);

  // For the given pref_name, fire any observer of the pref.
  void FireObservers(const wchar_t* pref_name);

  // Load from disk.  Returns a non-zero error code on failure.
  PrefStore::PrefReadError LoadPersistentPrefs();

  // Load preferences from storage, attempting to diagnose and handle errors.
  // This should only be called from the constructor.
  void InitFromStorage();

  // The value of a Preference can be:
  // managed, user defined, recommended or default.
  // The PrefValueStore manages enforced, user defined and recommended values
  // for Preferences. It returns the value of a Preference with the
  // highest priority, and allows to set user defined values for preferences
  // that are not managed.
  scoped_ptr<PrefValueStore> pref_value_store_;

  // A set of all the registered Preference objects.
  PreferenceSet prefs_;

  // A map from pref names to a list of observers.  Observers get fired in the
  // order they are added.
  typedef ObserverList<NotificationObserver> NotificationObserverList;
  typedef base::hash_map<std::wstring, NotificationObserverList*>
  PrefObserverMap pref_observers_;

  friend class ScopedPrefUpdate;
  friend class TestingPrefService;



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