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callback.h

// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef BASE_CALLBACK_H_
#define BASE_CALLBACK_H_

#include "base/tuple.h"
#include "base/raw_scoped_refptr_mismatch_checker.h"

// Callback --------------------------------------------------------------------
//
// A Callback is like a Task but with unbound parameters. It is basically an
// object-oriented function pointer.
//
// Callbacks are designed to work with Tuples.  A set of helper functions and
// classes is provided to hide the Tuple details from the consumer.  Client
// code will generally work with the CallbackRunner base class, which merely
// provides a Run method and is returned by the New* functions. This allows
// users to not care which type of class implements the callback, only that it
// has a certain number and type of arguments.
//
// The implementation of this is done by CallbackImpl, which inherits
// CallbackStorage to store the data. This allows the storage of the data
// (requiring the class type T) to be hidden from users, who will want to call
// this regardless of the implementor's type T.
//
// Note that callbacks currently have no facility for cancelling or abandoning
// them. We currently handle this at a higher level for cases where this is
// necessary. The pointer in a callback must remain valid until the callback
// is made.
//
// Like Task, the callback executor is responsible for deleting the callback
// pointer once the callback has executed.
//
// Example client usage:
//   void Object::DoStuff(int, string);
//   Callback2<int, string>::Type* callback =
//       NewCallback(obj, &Object::DoStuff);
//   callback->Run(5, string("hello"));
//   delete callback;
// or, equivalently, using tuples directly:
//   CallbackRunner<Tuple2<int, string> >* callback =
//       NewCallback(obj, &Object::DoStuff);
//   callback->RunWithParams(MakeTuple(5, string("hello")));
//
// There is also a 0-args version that returns a value.  Example:
//   int Object::GetNextInt();
//   CallbackWithReturnValue<int>::Type* callback =
//       NewCallbackWithReturnValue(obj, &Object::GetNextInt);
//   int next_int = callback->Run();
//   delete callback;

// Base for all Callbacks that handles storage of the pointers.
template <class T, typename Method>
class CallbackStorage {
 public:
  CallbackStorage(T* obj, Method meth) : obj_(obj), meth_(meth) {
  }

 protected:
  T* obj_;
  Method meth_;
};

// Interface that is exposed to the consumer, that does the actual calling
// of the method.
template <typename Params>
class CallbackRunner {
 public:
  typedef Params TupleType;

  virtual ~CallbackRunner() {}
  virtual void RunWithParams(const Params& params) = 0;

  // Convenience functions so callers don't have to deal with Tuples.
  inline void Run() {
    RunWithParams(Tuple0());
  }

  template <typename Arg1>
  inline void Run(const Arg1& a) {
    RunWithParams(Params(a));
  }

  template <typename Arg1, typename Arg2>
  inline void Run(const Arg1& a, const Arg2& b) {
    RunWithParams(Params(a, b));
  }

  template <typename Arg1, typename Arg2, typename Arg3>
  inline void Run(const Arg1& a, const Arg2& b, const Arg3& c) {
    RunWithParams(Params(a, b, c));
  }

  template <typename Arg1, typename Arg2, typename Arg3, typename Arg4>
  inline void Run(const Arg1& a, const Arg2& b, const Arg3& c, const Arg4& d) {
    RunWithParams(Params(a, b, c, d));
  }

  template <typename Arg1, typename Arg2, typename Arg3,
            typename Arg4, typename Arg5>
  inline void Run(const Arg1& a, const Arg2& b, const Arg3& c,
                  const Arg4& d, const Arg5& e) {
    RunWithParams(Params(a, b, c, d, e));
  }
};

template <class T, typename Method, typename Params>
class CallbackImpl : public CallbackStorage<T, Method>,
                     public CallbackRunner<Params> {
 public:
  CallbackImpl(T* obj, Method meth) : CallbackStorage<T, Method>(obj, meth) {
  }
  virtual void RunWithParams(const Params& params) {
    // use "this->" to force C++ to look inside our templatized base class; see
    // Effective C++, 3rd Ed, item 43, p210 for details.
    DispatchToMethod(this->obj_, this->meth_, params);
  }
};

// 0-arg implementation
struct Callback0 {
  typedef CallbackRunner<Tuple0> Type;
};

template <class T>
typename Callback0::Type* NewCallback(T* object, void (T::*method)()) {
  return new CallbackImpl<T, void (T::*)(), Tuple0 >(object, method);
}

// 1-arg implementation
template <typename Arg1>
struct Callback1 {
  typedef CallbackRunner<Tuple1<Arg1> > Type;
};

template <class T, typename Arg1>
typename Callback1<Arg1>::Type* NewCallback(T* object,
                                            void (T::*method)(Arg1)) {
  return new CallbackImpl<T, void (T::*)(Arg1), Tuple1<Arg1> >(object, method);
}

// 2-arg implementation
template <typename Arg1, typename Arg2>
struct Callback2 {
  typedef CallbackRunner<Tuple2<Arg1, Arg2> > Type;
};

template <class T, typename Arg1, typename Arg2>
typename Callback2<Arg1, Arg2>::Type* NewCallback(
    T* object,
    void (T::*method)(Arg1, Arg2)) {
  return new CallbackImpl<T, void (T::*)(Arg1, Arg2),
      Tuple2<Arg1, Arg2> >(object, method);
}

// 3-arg implementation
template <typename Arg1, typename Arg2, typename Arg3>
struct Callback3 {
  typedef CallbackRunner<Tuple3<Arg1, Arg2, Arg3> > Type;
};

template <class T, typename Arg1, typename Arg2, typename Arg3>
typename Callback3<Arg1, Arg2, Arg3>::Type* NewCallback(
    T* object,
    void (T::*method)(Arg1, Arg2, Arg3)) {
  return new CallbackImpl<T,  void (T::*)(Arg1, Arg2, Arg3),
      Tuple3<Arg1, Arg2, Arg3> >(object, method);
}

// 4-arg implementation
template <typename Arg1, typename Arg2, typename Arg3, typename Arg4>
struct Callback4 {
  typedef CallbackRunner<Tuple4<Arg1, Arg2, Arg3, Arg4> > Type;
};

template <class T, typename Arg1, typename Arg2, typename Arg3, typename Arg4>
typename Callback4<Arg1, Arg2, Arg3, Arg4>::Type* NewCallback(
    T* object,
    void (T::*method)(Arg1, Arg2, Arg3, Arg4)) {
  return new CallbackImpl<T, void (T::*)(Arg1, Arg2, Arg3, Arg4),
      Tuple4<Arg1, Arg2, Arg3, Arg4> >(object, method);
}

// 5-arg implementation
template <typename Arg1, typename Arg2, typename Arg3,
          typename Arg4, typename Arg5>
struct Callback5 {
  typedef CallbackRunner<Tuple5<Arg1, Arg2, Arg3, Arg4, Arg5> > Type;
};

template <class T, typename Arg1, typename Arg2,
          typename Arg3, typename Arg4, typename Arg5>
typename Callback5<Arg1, Arg2, Arg3, Arg4, Arg5>::Type* NewCallback(
    T* object,
    void (T::*method)(Arg1, Arg2, Arg3, Arg4, Arg5)) {
  return new CallbackImpl<T, void (T::*)(Arg1, Arg2, Arg3, Arg4, Arg5),
      Tuple5<Arg1, Arg2, Arg3, Arg4, Arg5> >(object, method);
}

// An UnboundMethod is a wrapper for a method where the actual object is
// provided at Run dispatch time.
template <class T, class Method, class Params>
class UnboundMethod {
 public:
  UnboundMethod(Method m, const Params& p) : m_(m), p_(p) {
    COMPILE_ASSERT((MethodUsesScopedRefptrCorrectly<Method, Params>::value),
                   badunboundmethodparams);
  }
  void Run(T* obj) const {
    DispatchToMethod(obj, m_, p_);
  }
 private:
  Method m_;
  Params p_;
};

// Return value implementation with no args.
template <typename ReturnValue>
struct CallbackWithReturnValue {
  class Type {
   public:
    virtual ~Type() {}
    virtual ReturnValue Run() = 0;
  };
};

template <class T, typename Method, typename ReturnValue>
class CallbackWithReturnValueImpl
    : public CallbackStorage<T, Method>,
      public CallbackWithReturnValue<ReturnValue>::Type {
 public:
  CallbackWithReturnValueImpl(T* obj, Method meth)
      : CallbackStorage<T, Method>(obj, meth) {}

  virtual ReturnValue Run() {
    return (this->obj_->*(this->meth_))();
  }

 protected:
  virtual ~CallbackWithReturnValueImpl() {}
};

template <class T, typename ReturnValue>
typename CallbackWithReturnValue<ReturnValue>::Type*
NewCallbackWithReturnValue(T* object, ReturnValue (T::*method)()) {
  return new CallbackWithReturnValueImpl<T, ReturnValue (T::*)(), ReturnValue>(
      object, method);
}

#endif  // BASE_CALLBACK_H

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