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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.


#include "build/build_config.h"

#if defined(OS_WIN)
#include <windows.h>

#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/logging.h"
#include "base/non_thread_safe.h"
#include "base/ref_counted.h"
#include "gfx/native_widget_types.h"

class CommandLine;

// ProcessSingleton ----------------------------------------------------------
// This class allows different browser processes to communicate with
// each other.  It is named according to the user data directory, so
// we can be sure that no more than one copy of the application can be
// running at once with a given data directory.
// Implementation notes:
// - the Windows implementation uses an invisible global message window;
// - the Linux implementation uses a Unix domain socket in the user data dir.

class ProcessSingleton : public NonThreadSafe {
  enum NotifyResult {

  explicit ProcessSingleton(const FilePath& user_data_dir);

  // Notify another process, if available.
  // Returns true if another process was found and notified, false if we
  // should continue with this process.
  // Windows code roughly based on Mozilla.
  // TODO(brettw): this will not handle all cases. If two process start up too
  // close to each other, the Create() might not yet have happened for the
  // first one, so this function won't find it.
  NotifyResult NotifyOtherProcess();

#if defined(OS_POSIX) && !defined(OS_MACOSX)
  // Exposed for testing.  We use a timeout on Linux, and in tests we want
  // this timeout to be short.
  NotifyResult NotifyOtherProcessWithTimeout(const CommandLine& command_line,
                                             int timeout_seconds);

  // Sets ourself up as the singleton instance.  Returns true on success.  If
  // false is returned, we are not the singleton instance and the caller must
  // exit.
  bool Create();

  // Clear any lock state during shutdown.
  void Cleanup();

  // Blocks the dispatch of CopyData messages. foreground_window refers
  // to the window that should be set to the foreground if a CopyData message
  // is received while the ProcessSingleton is locked.
  void Lock(gfx::NativeWindow foreground_window) {
    locked_ = true;
    foreground_window_ = foreground_window;

  // Allows the dispatch of CopyData messages.
  void Unlock() {
    locked_ = false;
    foreground_window_ = NULL;

  bool locked() {
    return locked_;

#if !defined(OS_MACOSX)
  // Timeout for the current browser process to respond. 20 seconds should be
  // enough. It's only used in Windows and Linux implementations.
  static const int kTimeoutInSeconds = 20;

  bool locked_;
  gfx::NativeWindow foreground_window_;

#if defined(OS_WIN)
  // This ugly behemoth handles startup commands sent from another process.
  LRESULT OnCopyData(HWND hwnd, const COPYDATASTRUCT* cds);

                           UINT message,
                           WPARAM wparam,
                           LPARAM lparam);

  static LRESULT CALLBACK WndProcStatic(HWND hwnd,
                                        UINT message,
                                        WPARAM wparam,
                                        LPARAM lparam) {
    ProcessSingleton* msg_wnd = reinterpret_cast<ProcessSingleton*>(
        GetWindowLongPtr(hwnd, GWLP_USERDATA));
    return msg_wnd->WndProc(hwnd, message, wparam, lparam);

  HWND remote_window_;  // The HWND_MESSAGE of another browser.
  HWND window_;  // The HWND_MESSAGE window.
#elif !defined(OS_MACOSX)
  // Path in file system to the socket.
  FilePath socket_path_;

  // Path in file system to the lock.
  FilePath lock_path_;

  // Helper class for linux specific messages.  LinuxWatcher is ref counted
  // because it posts messages between threads.
  class LinuxWatcher;
  scoped_refptr<LinuxWatcher> watcher_;



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