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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// A DnsMaster object is instantiated once in the browser
// process, and manages asynchronous resolution of DNS hostnames.
// Most hostname lists are sent out by renderer processes, and
// involve lists of hostnames that *might* be used in the near
// future by the browsing user.  The goal of this class is to
// cause the underlying DNS structure to lookup a hostname before
// it is really needed, and hence reduce latency in the standard
// lookup paths.


#include <map>
#include <queue>
#include <set>
#include <string>

#include "base/ref_counted.h"
#include "chrome/browser/net/dns_host_info.h"
#include "chrome/browser/net/referrer.h"
#include "chrome/common/net/dns.h"
#include "testing/gtest/include/gtest/gtest_prod.h"

using base::TimeDelta;

namespace net {
class HostResolver;
}  // namespace net

namespace chrome_browser_net {

typedef chrome_common_net::NameList NameList;
typedef std::map<std::string, DnsHostInfo> Results;

// Note that DNS master is not thread safe, and must only be called from
// the IO thread. Failure to do so will result in a DCHECK at runtime.
class DnsMaster : public base::RefCountedThreadSafe<DnsMaster> {
  // |max_concurrent| specifies how many concurrent (parallel) prefetches will
  // be performed. Host lookups will be issued through |host_resolver|.
  DnsMaster(net::HostResolver* host_resolver,
            TimeDelta max_queue_delay_ms, size_t max_concurrent);

  // Cancel pending requests and prevent new ones from being made.
  void Shutdown();

  // In some circumstances, for privacy reasons, all results should be
  // discarded.  This method gracefully handles that activity.
  // Destroy all our internal state, which shows what names we've looked up, and
  // how long each has taken, etc. etc.  We also destroy records of suggesses
  // (cache hits etc.).
  void DiscardAllResults();

  // Add hostname(s) to the queue for processing.
  void ResolveList(const NameList& hostnames,
                   DnsHostInfo::ResolutionMotivation motivation);
  void Resolve(const std::string& hostname,
               DnsHostInfo::ResolutionMotivation motivation);

  // Get latency benefit of the prefetch that we are navigating to.
  bool AccruePrefetchBenefits(const GURL& referrer,
                              DnsHostInfo* navigation_info);

  // Instigate prefetch of any domains we predict will be needed after this
  // navigation.
  void NavigatingTo(const std::string& host_name);

  // Record details of a navigation so that we can preresolve the host name
  // ahead of time the next time the users navigates to the indicated host.
  // TODO(eroman): can this be a const& instead?
  void NonlinkNavigation(const GURL& referrer,
                         const DnsHostInfo* navigation_info);

  // Dump HTML table containing list of referrers for about:dns.
  void GetHtmlReferrerLists(std::string* output);

  // Dump the list of currently know referrer domains and related prefetchable
  // domains.
  void GetHtmlInfo(std::string* output);

  // Discard any referrer for which all the suggested host names are currently
  // annotated with no user latency reduction.  Also scale down (diminish) the
  // total benefit of those that did help, so that their reported contribution
  // wll go done by a factor of 2 each time we trim (moving the referrer closer
  // to being discarded at a future Trim).
  void TrimReferrers();

  // Construct a ListValue object that contains all the data in the referrers_
  // so that it can be persisted in a pref.
  void SerializeReferrers(ListValue* referral_list);

  // Process a ListValue that contains all the data from a previous reference
  // list, as constructed by SerializeReferrers(), and add all the identified
  // values into the current referrer list.
  void DeserializeReferrers(const ListValue& referral_list);

  void DeserializeReferrersThenDelete(ListValue* referral_list) {
    delete referral_list;

  // For unit test code only.
  size_t max_concurrent_lookups() const { return max_concurrent_lookups_; }

  friend class base::RefCountedThreadSafe<DnsMaster>;
  FRIEND_TEST(DnsMasterTest, BenefitLookupTest);
  FRIEND_TEST(DnsMasterTest, ShutdownWhenResolutionIsPendingTest);
  FRIEND_TEST(DnsMasterTest, SingleLookupTest);
  FRIEND_TEST(DnsMasterTest, ConcurrentLookupTest);
  FRIEND_TEST(DnsMasterTest, MassiveConcurrentLookupTest);
  FRIEND_TEST(DnsMasterTest, PriorityQueuePushPopTest);
  FRIEND_TEST(DnsMasterTest, PriorityQueueReorderTest);
  friend class WaitForResolutionHelper;  // For testing.


  class LookupRequest;

  // A simple priority queue for handling host names.
  // Some names that are queued up have |motivation| that requires very rapid
  // handling.  For example, a sub-resource name lookup MUST be done before the
  // actual sub-resource is fetched.  In contrast, a name that was speculatively
  // noted in a page has to be resolved before the user "gets around to"
  // clicking on a link.  By tagging (with a motivation) each push we make into
  // this FIFO queue, the queue can re-order the more important names to service
  // them sooner (relative to some low priority background resolutions).
  class HostNameQueue {
    void Push(const std::string& hostname,
              DnsHostInfo::ResolutionMotivation motivation);
    bool IsEmpty() const;
    std::string Pop();

    // The names in the queue that should be serviced (popped) ASAP.
    std::queue<std::string> rush_queue_;
    // The names in the queue that should only be serviced when rush_queue is
    // empty.
    std::queue<std::string> background_queue_;


  // A map that is keyed with the hostnames that we've learned were the cause
  // of loading additional hostnames.  The list of additional hostnames in held
  // in a Referrer instance, which is found in this type.
  typedef std::map<std::string, Referrer> Referrers;

  // Only for testing. Returns true if hostname has been successfully resolved
  // (name found).
  bool WasFound(const std::string& hostname) {
    return (results_.find(hostname) != results_.end()) &&

  // Only for testing. Return how long was the resolution
  // or DnsHostInfo::kNullDuration if it hasn't been resolved yet.
  base::TimeDelta GetResolutionDuration(const std::string& hostname) {
    if (results_.find(hostname) == results_.end())
      return DnsHostInfo::kNullDuration;
    return results_[hostname].resolve_duration();

  // Only for testing;
  size_t peak_pending_lookups() const { return peak_pending_lookups_; }

  // Access method for use by async lookup request to pass resolution result.
  void OnLookupFinished(LookupRequest* request,
                        const std::string& hostname, bool found);

  // Underlying method for both async and synchronous lookup to update state.
  void LookupFinished(LookupRequest* request,
                      const std::string& hostname,
                      bool found);

  // Queue hostname for resolution.  If queueing was done, return the pointer
  // to the queued instance, otherwise return NULL.
  DnsHostInfo* AppendToResolutionQueue(const std::string& hostname,
      DnsHostInfo::ResolutionMotivation motivation);

  // Check to see if too much queuing delay has been noted for the given info,
  // which indicates that there is "congestion" or growing delay in handling the
  // resolution of names.  Rather than letting this congestion potentially grow
  // without bounds, we abandon our queued efforts at pre-resolutions in such a
  // case.
  // To do this, we will recycle |info|, as well as all queued items, back to
  // the state they had before they were queued up.  We can't do anything about
  // the resolutions we've already sent off for processing on another thread, so
  // we just let them complete.  On a slow system, subject to congestion, this
  // will greatly reduce the number of resolutions done, but it will assure that
  // any resolutions that are done, are in a timely and hence potentially
  // helpful manner.
  bool CongestionControlPerformed(DnsHostInfo* info);

  // Take lookup requests from work_queue_ and tell HostResolver to look them up
  // asynchronously, provided we don't exceed concurrent resolution limit.
  void StartSomeQueuedResolutions();

  // work_queue_ holds a list of names we need to look up.
  HostNameQueue work_queue_;

  // results_ contains information for existing/prior prefetches.
  Results results_;

  // For each hostname that we might navigate to (that we've "learned about")
  // we have a Referrer list. Each Referrer list has all hostnames we need to
  // pre-resolve when there is a navigation to the orginial hostname.
  Referrers referrers_;

  std::set<LookupRequest*> pending_lookups_;

  // For testing, to verify that we don't exceed the limit.
  size_t peak_pending_lookups_;

  // When true, we don't make new lookup requests.
  bool shutdown_;

  // A list of successful events resulting from pre-fetching.
  DnsHostInfo::DnsInfoTable cache_hits_;
  // A map of hosts that were evicted from our cache (after we prefetched them)
  // and before the HTTP stack tried to look them up.
  Results cache_eviction_map_;

  // The number of concurrent lookups currently allowed.
  const size_t max_concurrent_lookups_;

  // The maximum queueing delay that is acceptable before we enter congestion
  // reduction mode, and discard all queued (but not yet assigned) resolutions.
  const TimeDelta max_queue_delay_;

  // The host resovler we warm DNS entries for.
  scoped_refptr<net::HostResolver> host_resolver_;


}  // namespace chrome_browser_net


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