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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.


#include <set>
#include <string>

#include "base/file_path.h"
#include "chrome/browser/sync/syncable/dir_open_result.h"
#include "chrome/browser/sync/syncable/model_type.h"
#include "chrome/browser/sync/syncable/syncable.h"
#include "testing/gtest/include/gtest/gtest_prod.h"  // For FRIEND_TEST

extern "C" {
struct sqlite3;
struct sqlite3_stmt;

class SQLStatement;

namespace sync_pb {
class EntitySpecifics;

namespace syncable {

struct ColumnSpec;
typedef Directory::MetahandlesIndex MetahandlesIndex;

// Provides sqlite3-based persistence for a syncable::Directory object. You can
// load all the persisted data to prime a syncable::Directory on startup by
// invoking Load.  The only other thing you (or more correctly, a Directory)
// can do here is save any changes that have occurred since calling Load, which
// can be done periodically as often as desired*
// * If you only ever use a DirectoryBackingStore (DBS) from a single thread
// then you can stop reading now. This is implemented using sqlite3, which
// requires that each thread accesses a DB via a handle (sqlite3*) opened by
// sqlite_open for that thread and only that thread.  To avoid complicated TLS
// logic to swap handles in-and-out as different threads try to get a hold of a
// DBS, the DBS does two things:
// 1.  Uses a separate handle for Load()ing which is closed as soon as loading
//     finishes, and
// 2.  Requires that SaveChanges *only* be called from a single thread, and that
//     thread *must* be the thread that owns / is responsible for destroying
//     the DBS.
// This way, any thread may open a Directory (which today can be either the
// AuthWatcherThread or SyncCoreThread) and Load its DBS.  The first time
// SaveChanges is called a new sqlite3 handle is created, and it will get closed
// when the DBS is destroyed, which is the reason for the requirement that the
// thread that "uses" the DBS is the thread that destroys it.
class DirectoryBackingStore {
  DirectoryBackingStore(const std::string& dir_name,
                        const FilePath& backing_filepath);

  virtual ~DirectoryBackingStore();

  // Loads and drops all currently persisted meta entries into
  // |entry_bucket|, all currently persisted xattrs in |xattrs_bucket|,
  // and loads appropriate persisted kernel info in |info_bucket|.
  // NOTE: On success (return value of OPENED), the buckets are populated with
  // newly allocated items, meaning ownership is bestowed upon the caller.
  DirOpenResult Load(MetahandlesIndex* entry_bucket,
                     ExtendedAttributes* xattrs_bucket,
                     Directory::KernelLoadInfo* kernel_load_info);

  // Updates the on-disk store with the input |snapshot| as a database
  // transaction.  Does NOT open any syncable transactions as this would cause
  // opening transactions elsewhere to block on synchronous I/O.
  // calls SaveChanges *must* be the thread that owns/destroys |this|.
  virtual bool SaveChanges(const Directory::SaveChangesSnapshot& snapshot);

  FRIEND_TEST(DirectoryBackingStoreTest, MigrateVersion67To68);
  FRIEND_TEST(DirectoryBackingStoreTest, MigrateVersion68To69);
  FRIEND_TEST(DirectoryBackingStoreTest, MigrateVersion69To70);
  FRIEND_TEST(DirectoryBackingStoreTest, MigrateVersion70To71);
  FRIEND_TEST(DirectoryBackingStoreTest, ModelTypeIds);
  FRIEND_TEST(DirectoryBackingStoreTest, Corruption);
  FRIEND_TEST(MigrationTest, ToCurrentVersion);

  // General Directory initialization and load helpers.
  DirOpenResult InitializeTables();
  // Returns an sqlite return code, usually SQLITE_DONE.
  int CreateTables();

  // Create 'share_info' or 'temp_share_info' depending on value of
  // is_temporary.  Returns an sqlite return code, SQLITE_DONE on success.
  int CreateShareInfoTable(bool is_temporary);
  // Create 'metas' or 'temp_metas' depending on value of is_temporary.
  // Returns an sqlite return code, SQLITE_DONE on success.
  int CreateMetasTable(bool is_temporary);
  // Returns an sqlite return code, SQLITE_DONE on success.
  int CreateModelsTable();
  // Returns an sqlite return code, SQLITE_DONE on success.
  int CreateExtendedAttributeTable();

  // We don't need to load any synced and applied deleted entries, we can
  // in fact just purge them forever on startup.
  bool DropDeletedEntries();
  // Drops a table if it exists, harmless if the table did not already exist.
  int SafeDropTable(const char* table_name);

  // Load helpers for entries and attributes.
  bool LoadEntries(MetahandlesIndex* entry_bucket);
  bool LoadExtendedAttributes(ExtendedAttributes* xattrs_bucket);
  bool LoadInfo(Directory::KernelLoadInfo* info);

  // Save/update helpers for entries.  Return false if sqlite commit fails.
  bool SaveEntryToDB(const EntryKernel& entry);
  bool SaveNewEntryToDB(const EntryKernel& entry);
  bool UpdateEntryToDB(const EntryKernel& entry);

  // Save/update helpers for attributes.  Return false if sqlite commit fails.
  bool SaveExtendedAttributeToDB(ExtendedAttributes::const_iterator i);
  bool DeleteExtendedAttributeFromDB(ExtendedAttributes::const_iterator i);

  // Creates a new sqlite3 handle to the backing database. Sets sqlite operation
  // timeout preferences and registers our overridden sqlite3 operators for
  // said handle.  Returns true on success, false if the sqlite open operation
  // did not succeed.
  bool OpenAndConfigureHandleHelper(sqlite3** handle) const;
  // Initialize and destroy load_dbhandle_.  Broken out for testing.
  bool BeginLoad();
  void EndLoad();

  // Lazy creation of save_dbhandle_ for use by SaveChanges code path.
  sqlite3* LazyGetSaveHandle();

  // Drop all tables in preparation for reinitialization.
  void DropAllTables();

  // Serialization helpers for syncable::ModelType.  These convert between
  // the ModelType enum and the values we persist in the database to identify
  // a model.  We persist a default instance of the specifics protobuf as the
  // ID, rather than the enum value.
  static ModelType ModelIdToModelTypeEnum(const string& model_id);
  static string ModelTypeEnumToModelId(ModelType model_type);

  // Migration utilities.
  bool AddColumn(const ColumnSpec* column);
  bool RefreshColumns();
  bool SetVersion(int version);
  int GetVersion();
  bool MigrateToSpecifics(const char* old_columns,
                          const char* specifics_column,
                          void (*handler_function) (
                              SQLStatement* old_value_query,
                              int old_value_column,
                              sync_pb::EntitySpecifics* mutable_new_value));

  // Individual version migrations.
  bool MigrateVersion67To68();
  bool MigrateVersion68To69();
  bool MigrateVersion69To70();
  bool MigrateVersion70To71();

  // The handle to our sqlite on-disk store for initialization and loading, and
  // for saving changes periodically via SaveChanges, respectively.
  // TODO(timsteele): We should only have one handle here.  The reason we need
  // two at the moment is because the DB can be opened by either the AuthWatcher
  // or SyncCore threads, but SaveChanges is always called by the latter.  We
  // need to change initialization so the DB is only accessed from one thread.
  sqlite3* load_dbhandle_;
  sqlite3* save_dbhandle_;

  std::string dir_name_;
  FilePath backing_filepath_;

  // Set to true if migration left some old columns around that need to be
  // discarded.
  bool needs_column_refresh_;


}  // namespace syncable


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